An examination on the creation of art assets for games, which included creating our own hero models.
A 4-player co-op shooter, where the players take control of powerful mech suits in order to defeat a strange alien spacecraft.
An implementation of the classic Bresenham line drawing algorithm.
This was the first thing we created at Abertay. We used Flash MX to create two projects: a short animation, the second a game project of our choosing.
A project on the Game Boy Advance in the style of the Escape Velocity games.
An implementation of a TCP/IP network stack, capable of transferring game data, in this case a proof of concept for an Asteroids game.
Using OpenGL to create a procedurally generated terrain, including texturing and lighting.
Exploring the possibility of real time hair rendering using particle engines.