This was the first thing we created at Abertay. We used Flash MX to create two projects: a short animation, the second a game project of our choosing.

Examples of freelance graphic design work I did for a brief period.

Using OpenGL to create a procedurally generated terrain, including texturing and lighting.

An exploration of pathfinding algorithms, using the Lee algorithm

An implementation of the classic Bresenham line drawing algorithm.

An examination on the creation of art assets for games, which included creating our own hero models.

A project on the Game Boy Advance in the style of the Escape Velocity games.

Exploring the possibility of real time hair rendering using particle engines.