An exploration of pathfinding algorithms, using the Lee algorithm

My extension to Henry Fortuna's PS2 API, adding support for point lighting and specular highlighting.

An examination on the creation of art assets for games, which included creating our own hero models.

Examples of freelance graphic design work I did for a brief period.

An implementation of a TCP/IP network stack, capable of transferring game data, in this case a proof of concept for an Asteroids game.

An implementation of the classic Bresenham line drawing algorithm.

Exploring the possibility of real time hair rendering using particle engines.

Using OpenGL to create a procedurally generated terrain, including texturing and lighting.