An implementation of the classic Bresenham line drawing algorithm.

Exploring the possibility of real time hair rendering using particle engines.

Examples of freelance graphic design work I did for a brief period.

An exploration of pathfinding algorithms, using the Lee algorithm

Using OpenGL to create a procedurally generated terrain, including texturing and lighting.

My extension to Henry Fortuna's PS2 API, adding support for point lighting and specular highlighting.

A 4-player co-op shooter, where the players take control of powerful mech suits in order to defeat a strange alien spacecraft.

A project on the Game Boy Advance in the style of the Escape Velocity games.