An examination on the creation of art assets for games, which included creating our own hero models.
Exploring the possibility of real time hair rendering using particle engines.
Examples of freelance graphic design work I did for a brief period.
Using OpenGL to create a procedurally generated terrain, including texturing and lighting.
An exploration of pathfinding algorithms, using the Lee algorithm
A project on the Game Boy Advance in the style of the Escape Velocity games.
A 4-player co-op shooter, where the players take control of powerful mech suits in order to defeat a strange alien spacecraft.
An implementation of a TCP/IP network stack, capable of transferring game data, in this case a proof of concept for an Asteroids game.