An implementation of the classic Bresenham line drawing algorithm.
A 4-player co-op shooter, where the players take control of powerful mech suits in order to defeat a strange alien spacecraft.
A project on the Game Boy Advance in the style of the Escape Velocity games.
An exploration of pathfinding algorithms, using the Lee algorithm
An implementation of a TCP/IP network stack, capable of transferring game data, in this case a proof of concept for an Asteroids game.
Using OpenGL to create a procedurally generated terrain, including texturing and lighting.
Exploring the possibility of real time hair rendering using particle engines.
Examples of freelance graphic design work I did for a brief period.