A 4-player co-op shooter, where the players take control of powerful mech suits in order to defeat a strange alien spacecraft.
An implementation of the classic Bresenham line drawing algorithm.
Exploring the possibility of real time hair rendering using particle engines.
An implementation of a TCP/IP network stack, capable of transferring game data, in this case a proof of concept for an Asteroids game.
Examples of freelance graphic design work I did for a brief period.
An examination on the creation of art assets for games, which included creating our own hero models.
This was the first thing we created at Abertay. We used Flash MX to create two projects: a short animation, the second a game project of our choosing.
Using OpenGL to create a procedurally generated terrain, including texturing and lighting.