An exploration of pathfinding algorithms, using the Lee algorithm

A 4-player co-op shooter, where the players take control of powerful mech suits in order to defeat a strange alien spacecraft.

My extension to Henry Fortuna's PS2 API, adding support for point lighting and specular highlighting.

Exploring the possibility of real time hair rendering using particle engines.

This was the first thing we created at Abertay. We used Flash MX to create two projects: a short animation, the second a game project of our choosing.

Examples of freelance graphic design work I did for a brief period.

An implementation of a TCP/IP network stack, capable of transferring game data, in this case a proof of concept for an Asteroids game.

An implementation of the classic Bresenham line drawing algorithm.