An implementation of a TCP/IP network stack, capable of transferring game data, in this case a proof of concept for an Asteroids game.
An examination on the creation of art assets for games, which included creating our own hero models.
Using OpenGL to create a procedurally generated terrain, including texturing and lighting.
My extension to Henry Fortuna's PS2 API, adding support for point lighting and specular highlighting.
This was the first thing we created at Abertay. We used Flash MX to create two projects: a short animation, the second a game project of our choosing.